Drugs, steel, and MKULTRA: engineering the super-soldier


With utter frankness, the Greenwall report continues: “For battle, we want our soft organic bodies to perform more like machines.”

This statement leaves no doubts about intentions. It also suggests that the number of bionic replacements per soldier isn’t limited. The goal is effective performance, come hell or high water, whatever it takes.

There’s more: “Somewhere in between robotics and biomedical research, we might arrive at the perfect future warfighter: one that is part machine and part human, striking a formidable balance between technology and our frailties.”

Why not call these soldiers human drones? Launched from command central, mission orders stored in their brains, operated remotely, their capabilities completely understood as elements of a program, the soldiers would fulfill the military meaning of war: complete victory as a function of underlying algorithms, regardless of the human cost.

This is the eternal wet dream of the war-makers.

It also happens to be the environment of video games. Therefore, volunteers should be plentiful.

“You’re only giving me one new arm and an enhanced ear? I was hoping for more. What about my brain? What can you do for me there?”

For those who still wonder whether the famed CIA MKULTRA mind control program of the 1950s continued after the announced cut-off date, your question is answered. Coerced brain and behavioral conditioning is at the core of creating the super-soldier.

Think about the money. The military can’t afford to risk trillions of dollars on pharmaceutical enhancement and body-part replacement, without also controlling the thoughts, responses, and actions of its high-priced personnel.

Technocrats are surely lining up, at the Pentagon, to provide this all-important MKULTRA element of warfare.

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