Video games blur real life boundaries and prompt thoughts of ‘violent solutions’ to players’ problems


Jenny Hope
Mail Online

September 21, 2011

Some video game players are transferring their screen experiences into the real world – prompting thoughts of ‘violent solutions’ to their problems, say researchers.

Fans of computers can become so immersed in their virtual environment they do things in the real world as if they were still playing.

The findings come after sailor Ryan Donovan was sentenced to 25 years in jail for shooting dead an officer on a nuclear sub to copy the violent video game Grand Theft Auto.

The gruesome game involves scoring points for kills and has been linked to a number of multiple murders, mainly in the US. Researchers at Nottingham Trent University and Stockholm University have for the first time identified evidence of Game Transfer Phenomena (GTP), which results in some gamers integrating video experiences into their real lives.

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